Quick Controls
- WASD or arrows → Move or drive. The selected role determines the result.
- Left-click → Shoot. Engage with the current weapon or vehicle equipment.
- R → Reload. Prepare before contesting the next objective approach.
High Score Tips
- Read whether the match asks for a package, a capture point, or another task.
- Select a passenger-gunner role when supporting a vehicle suits the objective.
- Distinguish a lock-on missile from an unguided RPG before taking an aerial shot.
Choose infantry or a vehicle role and complete the active objective in a block-built multiplayer battlefield.
- Developer
- Trebuchet Entertainment
- Classification
- FPS
About War Brokers
War Brokers combines infantry gunfights with tanks, APCs, helicopters, and jets in an online block-built world. You can fight on foot, pilot a vehicle, or support another player as a gunner. The active mode gives those roles a task, such as retrieving a package, contesting a capture point, or interfering with a vehicle escort.
The same elimination can have different value in different modes. Defeating an opponent away from the delivery route may help less than keeping the package carrier moving. Vehicles add another choice: armor or air power can contribute to the task, but occupying a vehicle is not itself progress. Read the objective first, then choose the role and approach that influence it.
How to Play War Brokers
Contribute to the selected mode through a role that advances the objective rather than only seeking isolated targets.
- Read the active objective and choose an available infantry or vehicle role.
- Use WASD or arrows to move or drive toward the relevant area.
- Engage the opposition blocking the current task, supporting teammates where the role permits.
- Recheck the objective after contact and change the route or role if the task has moved.
Controls & Timing
Roles are contributions, not destinations
A tank, aircraft, or gunner seat provides a way to influence the match. Choose it because it reaches or protects the objective, not just because it is available.
Missiles have different aiming demands
A lock-on weapon needs the target acquired; an RPG does not provide the same tracking. Read the weapon behavior before treating an aerial opponent as a routine shot.
Controls
| Input | Action | When to use |
|---|---|---|
| WASD or arrow keys | Move / drive | Navigate with the selected role. |
| Left mouse button | Shoot | Engage through the current equipment. |
| R | Reload | Prepare for another exchange. |
| Space | Jump | Navigate on foot. |
| M | Menu | Inspect available match options. |
| Tab | Leaderboard | Check the current match standing. |
High Score Tips
- Follow the object being contested. In package retrieval or escort play, useful positioning follows the task's location. A stationary fight can become irrelevant while that objective moves away.
- Choose the missing role. If a teammate can drive effectively, supporting the vehicle as a gunner may contribute more than both players seeking separate transport.
- Keep aerial targeting deliberate. Let a lock-on system acquire its target before firing; do not assume an unguided weapon will make the same correction.
- Separate cosmetics from combat access. Players share access to the combat tools. Evaluate position and role before assuming an appearance purchase explains an opponent's advantage.
Key Features
- Combined-arms play: Infantry, armored vehicles, and aircraft share the battlefield.
- Gunner support: A vehicle can provide a cooperative role beyond piloting.
- Objective variety: Package, capture-point, missile, and escort tasks change priorities.
- Role-based choices: Available equipment supports several approaches to the same task.
Frequently Asked Questions
Must I fight on foot?
No. Vehicles and gunner roles are available. Choose one when it helps the active objective, then use the current interface for its specific interactions.
Why does the game mode matter to target choice?
A useful fight supports the task. Package retrieval, capture points, and escort play can make an opponent near the objective more important than an isolated target elsewhere.
Is a lock-on missile the same as an RPG?
No. A target-locking weapon behaves differently from the unguided RPG. Read the selected weapon before deciding how to engage an aircraft or another moving target.
What should I check after an exchange?
Recheck where the task is now and which role the team needs. A package carrier or escorted vehicle may have moved while you were concentrating on the fight.